Underground and Caverns Plot Hooks for D&D 5e
Ready-to-run underground and caverns hooks for D&D 5e, each paired with a free statblock and a one-shot in Questweaver.
Drop one of these on the table
Cinderwing Revenant
CR 9 undead- A caravan found scorched to its axles on the high road, every body reduced to white ash but the cargo left untouched.
- A village well has gone warm overnight, and the water tastes of sulfur and old bone.
- A hunter's blind on the ridge overlooks a crater where nothing grows, and at night a shape with burning wings circles above it.
Shardveil Gorgon
CR 6 monstrosity- A marble statue appears at the edge of a village each new moon.
- A temple seeks a living prophet who can see the future in stone.
- The quarry goes silent after miners break into a glittering cavern.
Ashmaw Hound
CR 3 fiend- Charred pawprints circle campsites that were never raided.
- Miners report a barking echo that rolls through the tunnels like heat.
- A patrol found a trail of ash leading into a cave that was cold to the touch.
Underground and Caverns monsters and NPCs
Underground and Caverns one-shots
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Ashes Walk Again
A cinderwing revenant has risen from a battlefield cremation pit and is burning its way toward the town that ordered the mass burning. The party must track it through scorched terrain, survive its flame-choked lair, and destroy or banish it before it reaches the town walls.
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The Crystal Oracle
A new marble statue appears each month, and the last is someone the party knew. The trail leads to a cavern of crystal veils where a gorgon offers answers in exchange for silence.
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Ash on the Wind
A string of disappearances points to an abandoned smelter where an Ashmaw Hound prowls. The party must track it to the furnace hall, secure missing townsfolk, and choose whether to banish it, bind it, or follow its trail to a handler.

