MonstersCR 3

Ashmaw Hound

  • Monster
  • fiend
  • CR 3
  • Underground
  • Wasteland

Appears in: Urban Intrigue, Wilderness and Survival

Ashmaw Hound

AC 15 / HP 60 (8d8 + 24) / CR 3

STR
18
DEX
14
CON
16
INT
6
WIS
12
CHA
8

Smoke Body. The hound can move through a space as narrow as 1 foot without squeezing, and it has advantage on Dexterity (Stealth) checks in smoke or ash.

Scent of Fear. The hound has advantage on Wisdom (Perception) checks to track frightened creatures.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) fire damage.

Ash Breath (Recharge 5-6). The hound exhales hot ash in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. A creature that fails is also blinded until the end of its next turn.

How to run

How to run Ashmaw Hound

Ashmaw Hound is a cr 3 fiend for Dungeons & Dragons. Drop it into any underground scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.

Story hooks

Where it begins

  1. 1

    Charred pawprints circle campsites that were never raided.

  2. 2

    Miners report a barking echo that rolls through the tunnels like heat.

  3. 3

    A patrol found a trail of ash leading into a cave that was cold to the touch.

The one-shot60-75 min

Ash on the Wind

A string of disappearances points to an abandoned smelter where an Ashmaw Hound prowls. The party must track it to the furnace hall, secure missing townsfolk, and choose whether to banish it, bind it, or follow its trail to a handler.

Soot-Stained Streets

The town wakes to a haze of soot. People cough behind shutters, and blackened pawprints lead from the smelter yard into the alleys. Every witness describes the same thing: a heavy, burning breath and a low growl that turned their knees to ash.

Run a structured investigation. The party must gather three clues: the latest victim's last route, a fragment of charred chain, and a surviving witness's description of the hound. Each clue points toward the smelter and suggests the hound is bound to it.

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