4 Storms and Weather Plot Hooks for D&D 5e
Ready-to-run storms and weather hooks for D&D 5e, each paired with a free statblock and a one-shot in Questweaver.
Drop one of these on the table
Tempest Leviathan
CR 13 monstrosity- A fleet vanishes in clear skies, then the storm arrives hours later.
- Fisherfolk return with netted lightning and a new fear of open water.
- A lighthouse keeper swears a shadow climbed the tower during a squall.
Wailer of the White Rift
CR 7 giant- A blizzard moves against the wind, carrying a low mournful horn.
- Missing hunters are found frozen upright, eyes glazed with fear.
- Old maps mark a rift that never seems to stay in the same place.
Stormgrave Dracolich
CR 11 undead- Every thunderstorm now cracks with the sound of rattling ribs.
- A ruined tower is lit each night by blue fire in its empty skull.
- Farmers find fields scorched in a spiral pattern after the storms pass.
Winterpath Guide
CR 2 fey- A caravan followed hoofprints that ended at a blizzard wall with no trail beyond.
- Locals leave carved salt at a frozen grove to ask for safe passage.
- A hunter swears the elk warned her away from a sinkhole that swallowed her camp.
Storms and Weather monsters and NPCs
Storms and Weather one-shots
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Stormwake
A storm follows the path of a missing ship. The party must reach the wreck, survive the rising waves, and confront the leviathan that drags vessels into its maelstrom.
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The Moving Rift
A traveling whiteout swallows the mountain pass. The party must find the moving rift, rescue trapped travelers, and stop the giant before the blizzard reaches the next settlement.
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The Storm-Bone Spire
A storm refuses to break over a coastal ruin. The party must reach the spire, destroy three bone-anchor nodes, and confront the dracolich before the next tidal surge.
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The White Path
A sudden whiteout strands the party and a group of refugees. A Winterpath Guide offers aid if the party restores a broken marker, escorts the refugees through a safe corridor, and honors the spirit's winter rules.

