Winterpath Guide
- Npc
- fey
- CR 2
- Forest
- Arctic
Appears in: Forest, Storms and Weather, Wilderness and Survival
Winterpath Guide
AC 13 / HP 38 (7d10) / CR 2
- STR
- 16
- DEX
- 14
- CON
- 12
- INT
- 8
- WIS
- 15
- CHA
- 12
Guiding Presence. Friendly creatures within 30 ft. of the guide have advantage on Wisdom (Survival) checks made to navigate snow or fog.
Step Through Snow. The guide ignores difficult terrain created by snow and ice.
Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Calming Breath. The guide exhales a cool mist in a 15-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be soothed until the end of its next turn, unable to take reactions.
How to run Winterpath Guide
Winterpath Guide is a cr 2 fey for Dungeons & Dragons. Drop it into any forest scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
A caravan followed hoofprints that ended at a blizzard wall with no trail beyond.
- 2
Locals leave carved salt at a frozen grove to ask for safe passage.
- 3
A hunter swears the elk warned her away from a sinkhole that swallowed her camp.
The White Path
A sudden whiteout strands the party and a group of refugees. A Winterpath Guide offers aid if the party restores a broken marker, escorts the refugees through a safe corridor, and honors the spirit's winter rules.
Whiteout Crossing
The storm erases the world. Snow whips across the path, and the trees fade into a white wall. A pale elk with antlers like frost steps from the veil, its breath turning to soft light. It waits, patient, as if inviting you to follow.
Introduce the Winterpath Guide as a calm presence in the chaos. It signals a safe route and a simple rule: no flames, no bloodshed, and no loud noise. The party must decide to follow, impose order on the refugees, and keep the group moving as visibility drops.

