Swamp Plot Hooks for D&D 5e
Ready-to-run swamp hooks for D&D 5e, each paired with a free statblock and a one-shot in Questweaver.
Drop one of these on the table
Mirebrood Wyrm
CR 10 dragon- A trapper's flatboat drifted back to the village dock empty, the hull pocked with sickle-shaped tooth marks the size of a man's hand.
- The fen's frogs have gone silent for nine nights running, and at dawn a long furrow cuts through the duckweed where nothing should swim.
- A woodcutter staggered out of the mire with one arm gone black to the shoulder, raving about wings rising from beneath the water.
Hollowveil Seer
CR 4 undead- A merchant stumbled into town unable to remember his own name, clutching a scrap of parchment with a date three days from now and nothing else.
- A noblewoman's mirror shows her a hooded figure standing behind her each night, but no one else can see it.
- Travelers at a crossroads shrine report finding answers to questions they never asked, scratched into the stone in their own handwriting.
Marrowpact Shaman
CR 5 fiend- A merchant's hands turned black overnight; he says he bought a charm from something in the bog and never paid the second installment.
- Villagers leave animal skulls at the swamp's edge each new moon, and the fever that plagued them for a decade stopped.
- A missing herbalist was last seen following a trail of golden sap into the mire.
Swamp monsters and NPCs
Swamp one-shots
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Wake in the Mire
A mirebrood wyrm has woken in a sunken bog and is killing trappers along the causeway road. The party must follow the kill-trail to its spore-lit nesting cove, draw the beast out of the deep water, and put it down before it widens its hunting ground.
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The Price of Knowing
The party seeks a prophetic oracle at a crossroads shrine, but the seer's truths come at a steep cost. They must negotiate what they are willing to forget in exchange for the answer they need.
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The Bone Ledger
The party seeks out a swamp-dwelling shaman to lift a curse or retrieve a missing person. The shaman deals on its own terms, and if the party cannot stomach the price, the negotiation turns violent fast.

