MonstersCR 10

Rootspire Colossus

  • Monster
  • construct
  • CR 10
  • Forest
  • Hill

Appears in: Forest, Boss Fights, Wilderness and Survival

Rootspire Colossus

AC 17 / HP 147 (14d12 + 56) / CR 10

STR
24
DEX
8
CON
18
INT
6
WIS
14
CHA
8

Heart-Stone Regeneration. The Colossus regains 15 hit points at the start of its turn if the heart-stone is intact and it has at least 1 hit point. If the Colossus takes fire damage, this trait does not function at the start of its next turn. The heart-stone is an AC 15 object with 40 hit points; destroying it ends this trait permanently.

Siege Monster. The Colossus deals double damage to objects and structures.

Legendary Resistance (2/Day). If the Colossus fails a saving throw, it can choose to succeed instead.

Multiattack. The Colossus makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 7) bludgeoning damage.

Crushing Swing (Recharge 5-6). The Colossus sweeps both arms in a wide arc. Each creature within 10 feet must make a DC 18 Strength saving throw, taking 28 (5d8 + 7) bludgeoning damage on a failed save and being pushed 15 feet, or half as much damage and no push on a successful one.

Groveshake. The Colossus stomps the ground. Each creature within 15 feet of it must succeed on a DC 16 Dexterity saving throw or take 13 (3d8) bludgeoning damage and be knocked prone as roots and falling branches pin them.

How to run

How to run Rootspire Colossus

Rootspire Colossus is a cr 10 construct for Dungeons & Dragons. Drop it into any forest scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.

Story hooks

Where it begins

  1. 1

    Loggers sent into the old grove return with their saws bent and teeth missing.

  2. 2

    A surveyor's iron marker stands split down the middle, fresh roots grown through the break.

  3. 3

    A shepherd points to the ridgeline and swears a tree walked across it at dawn.

The one-shot75-90 min

Heart of the Grove

A logging crew has cut into an old grove and woken its guardian. The party must track the cutting line, find the glyph-carved heart-stone at the grove's center, and decide whether to destroy the Colossus or rebind it to sleep.

The Cutting Line

Splintered stumps mark a fresh trail into the old forest. Black sap weeps from raw cuts, and somewhere ahead heavy footfalls shake dust from the canopy. A logger's axe stands driven through a trunk at chest height, bent nearly in half.

The cutting crew fled two days ago. One body still lies near the trail's end, pinned under a fallen oak with a foreman's ledger tucked in his coat. The party can follow the tracks quickly and risk ambush, or read the forest carefully and buy time.

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