MonstersCR 4

Moonbranch Sylph

  • Npc
  • fey
  • CR 4
  • Forest

Appears in: Forest, Curses and Bargains, Social and Negotiation, Wilderness and Survival

Moonbranch Sylph

AC 15 / HP 66 (12d8 + 12) / CR 4

STR
8
DEX
16
CON
12
INT
14
WIS
15
CHA
16

Fey Step. The sylph can take the Disengage or Hide action as a bonus action on each of its turns.

Moonlit Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (3d6 + 4) radiant damage.

Fateful Whisper (Recharge 5-6). The sylph targets one creature it can see within 60 ft. The target must succeed on a DC 14 Wisdom saving throw or be charmed until the end of its next turn and cannot take reactions.

How to run

How to run Moonbranch Sylph

Moonbranch Sylph is a cr 4 fey for Dungeons & Dragons. Drop it into any forest scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.

Story hooks

Where it begins

  1. 1

    A grove falls silent each full moon, and those who enter return changed.

  2. 2

    The local wardens seek a blessing for a failing harvest.

  3. 3

    A child followed a song into the woods and never came back.

The one-shot60-75 min

The Moon's Bargain

The forest's fortune has faded, and the Moonbranch Sylph offers a remedy at a steep, mysterious price. The party must reach its hidden glade, learn its terms, and decide what to sacrifice.

The Silent Grove

Moonlight spills between the trees, and the usual chorus of insects is gone. A soft melody drifts through the branches, leading to a child's footprints that end at a ring of thorned vines.

This is an exploration with a rescue at its heart. The sylph is present but unseen, testing the party's intent. The party must find the missing child, bypass the thorn ring, and prove they mean no harm.

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