Gravetalon Stalker
- Monster
- fiend (devil)
- CR 7
- Battlefield
- Ruin
- Mountain
- Hill
Appears in: Boss Fights, Wilderness and Survival
Gravetalon Stalker
AC 15 / HP 104 (11d10 + 44) / CR 7
- STR
- 18
- DEX
- 16
- CON
- 18
- INT
- 10
- WIS
- 14
- CHA
- 12
Devil's Sight. Magical darkness doesn't impede the stalker's darkvision.
Ambusher. In the first round of combat, the stalker has advantage on attack rolls against any creature it has surprised.
Stooping Charge. If the stalker drops or descends at least 20 feet straight toward a creature and then hits it with a talon attack on the same turn, the target takes an extra 9 (2d8) slashing damage and must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. The stalker makes two talon attacks. If both hit the same Large or smaller target, the target is grappled (escape DC 15).
Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Goring Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 4) piercing damage.
Haul Aloft (Recharge 5-6). The stalker climbs up to 40 feet, carrying one creature it has grappled, and may release it at the top of the climb. A released creature falls, taking falling damage as normal unless it has a way to stop its descent.
How to run Gravetalon Stalker
Gravetalon Stalker is a cr 7 fiend (devil) for D&D 5e & 2024. Drop it into any battlefield scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
A supply column's rear guard vanished one by one over three nights, and each man's bedroll was found empty beside a single deep claw-furrow dragged off toward the ridge.
- 2
Crows no longer land on the old battlefield, and at dawn fresh-stripped bones hang wedged in the high branches of the lone dead oak above it.
- 3
A wounded courier crawled into camp swearing that something long-horned watched from the broken siege tower and plucked his escort off the road from above.
Picked From Above
A horned devil has claimed a corpse-strewn battlefield as its hunting ground and is dragging travelers off the road one at a time. The party must follow the kill-trail to its high roost, draw it down from the wreckage, and put it down before it carries off one of their own.
The Picked-Over Field
The road cuts straight across a field still littered with the wreck of an old battle: snapped spears, a toppled cart, rib cages gone gray in the mud. A boot sits upright in the ruts with the leg still in it and nothing else around. Above, a single deep furrow of torn earth runs from the roadside off toward a black ridge of broken timber.
The lone survivor of the last caravan is wedged under the toppled cart and will not come out until the party blocks his sightline to the sky. He can describe the long horns and the way it took the others without a sound, and point toward the ridge. The party can press up the drag-furrow directly, or circle wide to approach the roost from its blind side and trade a faster fight for a stealthier one.