Cinderclaw Harrower
- Monster
- fiend
- CR 8
- Urban
- Hell
Appears in: Curses and Bargains, Urban Intrigue
Cinderclaw Harrower
AC 17 / HP 110 (13d8 + 52) / CR 8
- STR
- 18
- DEX
- 18
- CON
- 18
- INT
- 12
- WIS
- 12
- CHA
- 16
Smoke Shroud. The Harrower has advantage on Dexterity (Stealth) checks in dim light or smoke.
Multiattack. The Harrower makes two cinderblade attacks.
Cinderblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) fire damage.
Ember Leap (Recharge 5-6). The Harrower magically teleports up to 60 ft. to an unoccupied space it can see. Each creature within 5 ft. of the space it leaves or appears must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) fire damage.
How to run Cinderclaw Harrower
Cinderclaw Harrower is a cr 8 fiend for Dungeons & Dragons. Drop it into any urban scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
Scorched claw marks appear on the city gates each new moon.
- 2
A fire cult claims their patron walks the alleys at dusk.
- 3
A smith's forge burns cold until a debt is paid.
Ember Debt
A pact-brokered devil enforces a forgotten debt, burning the livelihoods of those who refuse to pay. The party must uncover the original contract, protect the victims, and face the Harrower in a forge-lit alley.
The Blackened Door
A metalworker's shop is burned from the inside, yet nothing around it is touched. A soot-stamped notice of collection flutters on the door, and a victim begs you to keep their family safe until dusk.
Set up the investigation and a hard deadline. The party can follow the Harrower's pattern, protect the victims at sundown, and learn about the original contract from neighbors or records.

